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I learned that collaborative learning helps students to work together better in achieving successful learning outcomes. 

Cooperative learning is very important

I have learned that collaborative games are a good way to not only connect users with each other, but also helps them to learn how to solve problems together.

I learn that if students are engaged in a game they will work together to maximize their own learning.  Also collaborative games must have control.

Traditional classroom takes less time than gameling.  We should try to effort and scaffolding when we select the game

Comment on Ebony Lovingood's post: that is what I was wondering also: a game development is daunting, but asking questions like what  goals to be acheived, and would this increase retention? more engagement? 

 

Ways to integrate cooperative, repeatable scenarios with motivation factors.

The training discusses the role of digital gaming in education, emphasizing its potential for social interaction and engagement. While gaming is popular, its social aspects are often overlooked, yet they can enhance distance interactions. Games and simulations are noted for their multidisciplinary content, which supports broader learning perspectives across subjects. They also cater to individualized learning paths, reducing frustration by allowing learners to progress at their own pace. Furthermore, game-based learning guidelines stress contextual relevance, interactivity, and integration with curriculum, reinforcing learning through stories and feedback.

These principles can be applied in an online classroom by integrating well-designed educational games that provide context, interactivity, and feedback. They can cater to diverse learning styles and paces, fostering engagement through meaningful challenges and collaborative activities.

Development of educational games seems to be quite nuanced.  I am glad they included a few sources for developing games from the ground up.  Once a semester, I have my students design their own games to teach a chapter.  Maybe I will use these resources (instead of them just adapting games to incorporate the subject matter).  

Again, there is time needed, on the part of the instructor in order to create a course gaming environment, "If you do your research, gather the right tools and throw in a little hard work and dedication...", easier said than done.

Robin Johnson

I wouldn't have imagined so many theories behind the different categories of games that can be used to enrich the teaching experience. It seems to me that creating a game from scratch is very challenging.

I find it very easy to develop my own games. 

There must be enough content that the students can play the game multiple times with new or varied content each time in order to keep them engaged and be effective. 

I would like to find more games that would interest higher education students

People learn more effectively when they work with others, and when the gaming is designed to optimized what needs to be covered and learned.

Comment on Ebony Lovingood's post: There are cooperative and competitive games. In my experience the competitive games are more interesting for the students.

Needed collaboration, must be enjoyable to be effective . Needs 2 or more players and to share ideas to have positive outcome.

Games have learner interaction successfully.

I've learned that Games can be collaborative or individual in the sense that the students can either work together as a team or you can use it to assess the student individually 

It seems very labor intensive to create your own digital game, although I'm curious about it and glad that resources were provided for the ability to do so. 

Games must be collaborative and easy for the learner to learn and interact with. Games must continue to capture the learner so they do not become bored or exit out. 

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