Implementation of Gaming and Simulations in the Learning Environment | Origin: EL115
This is a general discussion forum for the following learning topic:
Gaming and Simulation in Online Learning --> Implementation of Gaming and Simulations in the Learning Environment
Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.
Implementing gaming and simulations teach valuable skills like critical thinking, problem solving and creativity through active engaging and risk free trials. It increase learner motivations and let them learn from their mistakes or success taken decisions.
I’ve learned that gaming and simulations in online learning can be powerful tools to increase engagement and make lessons more interactive. Unlike traditional approaches, simulations allow learners to practice in a safe to fail environment where they can apply concepts, experiment with decision-making, and see the consequences of their choices without real world risks. Games, on the other hand, can foster motivation by incorporating elements like rewards, challenges, and competition that encourage active participation.
I intend to apply this by integrating more scenario based activities and gamified assessments in the learning environment. For example, using simulations for role-playing real-world situations (like workplace problem-solving or communication practice) and adding small gaming elements such as badges or progress trackers to keep learners motivated.
En este módulo aprenderás que los juegos y las simulaciones son herramientas muy efectivas para hacer que el aprendizaje sea más dinámico y significativo. Me di cuenta de que, al usar juegos, el proceso de aprendizaje se vuelve más divertido y motivador, lo que incentiva a los estudiantes a participar activamente y conectarse mejor con el contenido. Además, las simulaciones permiten que los estudiantes experimenten situaciones reales o similares a la vida cotidiana en un entorno seguro, donde pueden tomar decisiones, resolver problemas y aprender de las consecuencias de sus acciones.
From this topic I learned that implementing games and simulations is not only about adding something fun to a course, but about integrating them carefully into the curriculum. What stood out to me is the importance of debriefing, since it allows learners to reflect on their experience, connect it to real-life situations, and even think about hypothetical scenarios. This makes the learning deeper and more meaningful.
Para que sea efectiva, la herramienta de simulación debe ser multidisciplinaria, presentando ilustraciones que no solo sean claras y atractivas, sino también fáciles de replicar. Además, es crucial que las herramientas sean de fácil acceso y que la interacción sea lo suficientemente atractiva para mantener a los estudiantes motivados y participando.
When incorporating games or simulations into a class, include time to brief students on the reasons to participate and the possible outcomes. A time after the game is complete should be spent debriefing to reflect on the experience and make connections between the activity and real-life situations.
After playing games it can be great to have your students create their own
One of the things I've learned and is quite a concept is the idea of having the learners create their games. They often can attribute what they learned and even prior knowledge to help their peers stay engaged. They know each other better than the instructors in many cases.
Simulation/gaming tool must be multidisciplinary with clear and attractive/attainable illustrations and easily accessible tools along with engaging interaction to motivate learners to be engaged and participate.
This section provided wonderful information about gaming, engagement, motivation, and creativity. The learners are motivated to play and win, and that gives them more sense of understanding the subject matter and at some point leading a group for providing a solution for an issue.
I learned that intrinsic and extrinsic motivations are important for a good learning, and the professor should consider both
Gaming for classroom learning is best if it is cooperative, team building.
In order for a game to be enjoyable multiple times, the experience should be different each time the player accesses the game.
I learned about different methods for keeping games engaging and re-playable. Also, I learned about creating different "roles" in games so that one player doesn't dominate and dictate the course of the game.
Successful implementation of gaming in a learning environment is centred on the following concepts from behavioral psychology, which can be applied in the classroom.
Fogg Behavior Model: motivation, ability, triggers.
Concept of Flow: challenge, control, performance criteria, feedback.
Four individual factors that create intrinsic motivation: challenge, fantasy, curiosity and control; and three interpersonal factors: cooperation, competition and recognition.
Cooperative or collaborative learning are more fit for learning than competitive strategies in games
Appears to be a lot to consider to create a truly valuable learning experience.
I learned the difference between competitive and cooperative gaming. As I read the descriptions of cooperative gaming, in which all members of the group work together toward the same goal, I thought of the increasing popularity of escape rooms. I have used these in the past for nursing students, and would love to use them again in the online environment!
Employers seek ways to help employees handle modern challenges, and simulations can enhance skills through collaboration and problem-solving. With the right tools and effort, anyone can create a game, even without prior programming experience.