People learn more effectively when they work with others, and when the gaming is designed to optimized what needs to be covered and learned.
Comment on Ebony Lovingood's post: There are cooperative and competitive games. In my experience the competitive games are more interesting for the students.
Needed collaboration, must be enjoyable to be effective . Needs 2 or more players and to share ideas to have positive outcome.
Games have learner interaction successfully.
I've learned that Games can be collaborative or individual in the sense that the students can either work together as a team or you can use it to assess the student individually
It seems very labor intensive to create your own digital game, although I'm curious about it and glad that resources were provided for the ability to do so.
Games must be collaborative and easy for the learner to learn and interact with. Games must continue to capture the learner so they do not become bored or exit out.
I was advocating for gamification back when people thought the idea was a crazy fad.
Cooperative games permit learner-learner interactiones that is better when you want your students learning in this enviroment.
The entire time I have been moving through this course I've been thinking of a way to make a game out of anatomical terms & the human body systems - I believe Sploder or Game Maker Studio will be just what I need.
I learned about free/affordable resources to create educational games. I would be interested in simulation games to help reinforce hands-on skills needed for vocational training.
Importance of intrinsic activities for long term retention.
Desconocía de los software gratuitos, y fue de mi interés los elementos de juego que aportan al aprendizaje
It is important for thee curriculum to be designed for the faculty so it coveers all the necessary aspects of a game.
I'm a bit overwhelmed. I can see the use of gaming in an online class, but the idea of developing a game myself (I'm old) while appealing is also scary. I would also like to see a few examples of games that are actually used in an online social studies class in order to have a better idea of what impact such games can have on student learning.
There are many types of gaming approaches to creating games for learning. They can be collaborative, designed by students, and more structured games to address gaps in learning and or training.
Games are resources for the students to help them to communicate with other students.
This is something I do with some regularity. It is something I would like to introduce to my college students. Games and simulations have the same beneficial factors for adult learners as they do young learners.
IT IS GREAT THAT THERE ARE FREE RESOURCES TO HELP YOU CREATE THE GAME.
The today big challenge was the barriers in an eLearning environment and imagine how you can confront in a positive way the posibility of isolation, frustration and academic persistence.