I understand better why some people play multi-player games but I'm not sure how to apply this to the classroom setting.
You have to be careful with the type of game or simulation you pick for your curriculum. Just because it says educational does not mean it does wht you are intending it to do.
Though games and simulations have been adopted by a number of industries, a strong foothold does not yet exist in the realm of education. I would expect this to change in coming years as more research is done and socially-distant platforms are developed and implemented.
I learned how many businesses using gaming simulations for trainings. I knew this was the case for pilots and certain military operations, but not for other types.
Scaffolding is important when it comes to incorporating games in the classroom!
Incorporating games and virtual simulations can lead to greater student confidence as they learn through vehicles which are familiar to them. Often students will play online games for recreational purposes so they are in the habit of spending time on this activity already.
Games if done correctly can be used as upbeat form of memorization and competition
I think the entire gaming community is very connected with all very similiar likes. They play with thier peers like a community of gamers.
I have noticed that with the changing times that you are not considered a "loner" if you play video games. Those that play MMOPG meet people from all over the world and they are sharing more than the game experience.
What I have learned is that gaming can create a social community for peers to bond and relate to each other. I will implement this interaction by applying discussion boards for students to find a commonality that will unite them and generate learning.