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Students are more confident in the learning of the information being delivered, when they learn through games and virtual simulations.

Amazing the number of students doing gaming! Some games can be used for students who are getting behind.

Amazing the number of students doing gaming! Some games can be used for students who are getting behind.

it needed clear goals and feedback from your learners.

Games  is good for all student 

what i've learned so far is that games bring in a sense of community via avatars and profiles. people with the same common goal play together. it also connects people from all over the worlds with the same intent and purpose

I already knew about this aspect of gaming and it's a very helpful tool to build community spirit.

I found it interesting that the online forum meets the needs of a variety of different students and the implementation of gaming can create the social environment and interactions that is sometimes missed in the online environment. It allows opportunity for students to develop trust with instructor and other students and opens up interaction in a safe and low risk environment. 

Again - me - PhD

The participants preffer to interact within their partners in games. So to have engagement I need to be sure they can interact each other. 

I learned that gaming and simulations can connect content to real life learning.

Application of scaffolding to appropriately leverage game/simulation opportunities is a key aspect of design when these tools are being considered. 

I learned that virtual game play, simulations and MMORPGs are becoming more integrated with the learning environment. At a previous online university, we started using online VR worlds during events during and after COVID that would have otherwise been held in person. While there was more positive feedback on the in-person events that were hosted in Hawaii, many more students could participate, and it did increase the social presence of both staff and students compared to no event at all. 

Moving forward, I would like to see these incorporated for learning purposes, not just social interaction and networking. However, monitoring and managing it on the long-term can raise other concerns.

Scaffolding helps create a supportive learning environment and to individualize instruction.

la  ventaja de los recursos en línea y el presentar material de manera flexible, el nivel de comodidad en que los participantes puedan tener interacción social, y la importancia que tienen lo simuladores en algunos ámbitos  como en la industria  

Built in game scaffolding for a diverse class of learners is ideal to mee the learner where they are!

 

Digital and Virtual environments allow creative and engaging learning experiences.  To ensures that your learning is effective, memorable, and drives business results. Excite, Engage, and Embed your learning

Identify your goals.

Plan and prepare learning objectives.

Be flexible.

Locate resources

Reply to Ebony Lovingood's post:

I agree Ebony there are many ways to include positive contributions with Digital and Virtual environments:

Digital and Virtual environments allow creative and engaging learning experiences.  To ensures that your learning is effective, memorable, and drives business results. Excite, Engage, and Embed your learning

Identify your goals.

Plan and prepare learning objectives.

Be flexible.

Locate resources

I have learned that the incorporation of gaming/simulations into an online class can increase the feeling of community among the students.  As I am looking for more ways to connect students in my online classes to one another, this may be a direction to pursue.

What I found useful is a rubric for games and simulations. It serves as guidelines for the effective creation of this type of learning assets.

 

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