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Analyzing Games and Simulations | Origin: EL115

This is a general discussion forum for the following learning topic:

Gaming and Simulation in Online Learning --> Analyzing Games and Simulations

Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.

From my perspective, Module 2 underscores that successful game-based learning requires a rigorous, multidisciplinary approach involving game designers, pedagogy experts, and content specialists to ensure both engagement and instructional accuracy. I firmly believe that instructors shouldn't just "add" games as an afterthought; we must meticulously analyze them using structured rubrics—assessing layout, navigation, and skill levels—to confirm they align perfectly with specific course objectives. What stands out to me is how digital gaming serves as a "social presence technology," effectively challenging the myth of isolation by fostering interaction through virtual communities and collaborative avatars. Additionally, the way these tools provide individualized instruction via scaffolding—such as expert modeling and question prompts—ensures that novices and advanced learners alike can master concepts at their own pace before moving forward, which is vital for inclusivity. By implementing these critical evaluation steps and focusing on multidisciplinary problems, we can move beyond simple entertainment to create immersive environments that prepare students for real-world complexity. 

Content focuses on highlighting the differences between digital games and educational tools based on these games. It describes the technology, its characteristics and sets out some factors to be considered when designing, and to select games and simulations as educational tools. It also clearly sets out which social features should be present in tools designed to ensure engagement, interaction and effective learning by its users-learners.

 

The instructor must carefully evaluate the fundamental purpose behind designing games and simulations in online learning environments, ensuring that learning objectives are meaningfully aligned with their implementation. Effective design requires anticipating the sequence of events within the game, analyzing the impact of each interaction, and confirming that these elements reinforce the intended educational outcomes. Therefore, it is essential to critically assess the content and structure of games and simulations before integrating them into the curriculum, so that they serve as purposeful tools rather than mere distractions.

Analizar juegos y simulaciones denota en como estos puedan ayudar al aprendizaje eficaz de los estudiantes, para esto deben estar a la par de los objetivos educativos planteados 

The Instructor should give critical consideration to the primary purpose of design game and simulation in online learning environments, if it is intended to combine the learning objectives with a suitable implementation. Design involves working out what will happen in the game, what effects each event will have, and how it all supports the learning objectives. Thus it is imperative that the content of games and simulations be examined critically before they are incorporated into the curriculum.

 I learned that, this course provide a lot of experiences that bridge theoretical knowledge with the practical application in joyful, challenging and achievable goals. These tools facilitate active learning, critical thinking and encourage decision making roles . 

I learned that analyzing games and simulations means focusing on how they support learning outcomes rather than just their visual appeal. I realized they must align with instructional goals to be effective. I plan to apply this by critically evaluating eLearning tools to ensure they promote meaningful learning and decision-making.
 
 
 

In this section, I learned that analyzing games and simulations means looking beyond their surface features (like graphics or storyline) and focusing on how they actually support learning outcomes. A good analysis involves asking questions such as: What skills or knowledge does this activity reinforce? Does it promote problem-solving, collaboration, or critical thinking? How does feedback guide the learner toward improvement?

What stood out to me is that games and simulations can look engaging, but unless they are aligned with instructional goals, they may end up being more entertaining than educational. That’s why it’s important to analyze their structure, purpose, and fit with the content before deciding to use them.

I intend to apply this by evaluating eLearning tools with a more critical eye. For example, if I use a simulation, I’ll make sure it gives learners a chance to practice decision-making in realistic scenarios. If I use a game, I’ll check whether its reward system (points, levels, badges, etc.) actually encourages deeper understanding instead of just competition.

En este curso comprende que los juegos serios y las simulaciones tienen objetivos claros y suelen basarse en situaciones reales o recreadas, lo que los hace muy útiles para aprender de forma práctica y tomar decisiones. También me di cuenta de que las simulaciones pueden ser muy diferentes entre sí, algunas con reglas muy estrictas y otras más parecidas a juegos de rol o de mesa, lo que permite usarlas en distintos tipos de aprendizaje.

In this topic I learned that games and simulations in online learning are not just about entertainment, but mainly about engagement. What I found most interesting is that simulations allow learners to apply their knowledge and skills in real-world-like situations, which helps with deeper understanding.

Las simulaciones permiten que el alumno esté conectado y comprometido. Los retos permiten el aprendizaje progresivo.

simulations help keep students connected and engaged

I think having (for beginners) easy to follow instructions and an advanced method for those who are already accustomed to it. This would help facilitate engagement, students hopefully won't get bored. Some need more of the social interaction but that should be done in moderation and still keep the engagement high. 

Los juegos digitales obligan a los estudiantes a dominar un determinado concepto para poder avanzar, debido a ello es que deberán dominar conceptos previos a fin de no tener brechas o vacíos en la base de conocimientos . La simulación de alta fidelidad ofrece oportunidades para lograr aprendizajes prácticos.  Es un entorno ideal para realizar prácticas sin mayor riesgo.

When applying simulation/game strategy in learning activities, the instruction must allow learners to easily navigate the software, must allow advanced learners to bypass the redundant instructions, vocabulary and tools must be cognitively challenging but navigable for learners to be fully engaged.

the game strategy in online teaching / learning will develop the skill of students to be ready for any disaster situation.

Organization and design of simulating games is necessary to engage goals with content of games 

Use others to help support your use of gaming.

If we have not used games in our courses before, we can reach out to other instructors who have implemented games to understand how they use them. 

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