Analyzing Games and Simulations | Origin: EL115
This is a general discussion forum for the following learning topic:
Gaming and Simulation in Online Learning --> Analyzing Games and Simulations
Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.
Digital games help learners build a strong knowledge foundation by requiring concept mastery before progressing.
I've learned that games and simulators can assist different learning levels.
Connection of users is important.
I learned that the ability to connect users with each other is an important part of social presence in gaming.
I learned that we must be careful with what kind of game we choose for teaching and relation with curriculum. We have to be sure at the moment when we pick up one.
Also when we incorporate games in classroom scafflolding is very important.
Comment on Ebony Lovingood's post: I never really thought of bonding in the game.........gives me something to ponder on
Social interactions like those found in the gaming communities of games such as World of Warcraft is a leading motivation for individuals to seek and to enjoy gaming.
The excerpt highlights the benefits and challenges of integrating gaming and simulations into eLearning environments. Games and simulations offer engaging, learner-centered strategies that enhance understanding through active participation and application of knowledge in realistic scenarios. They promote deeper learning by allowing learners to explore, make mistakes, and learn from them in a safe environment. However, challenges include the time required for preparation, potential mismatch with course content, and the need for instructional support. In online classrooms, these tools can foster engagement, cater to diverse learning styles, and prepare learners for real-world challenges through interactive and immersive experiences.
The social aspect of gaming is huge. I see the difference between Blooket and Kahoot! when I use these two games, the conversation in the room is outrageous during Blooket, crickets with Kahoot!. That's because in Blooket they can steal from each other. I don't know which is helping them master the content better, but in a class where students don't want to communicate with each other, especially online, the social interaction provides a type of icebreaker.
I really liked the rubric for evaluating games. I think I'm going to consider it very seriously for my courses. I use some different ones for classes, and I think it's an excellent tool for future references.
Online presence is important in game/simulation learning. Because it helps build a sense of community and togetherness.
As many students are already gamers, I think that incorporating games in the classroom will feel natural
Students are more confident in the learning of the information being delivered, when they learn through games and virtual simulations.
Amazing the number of students doing gaming! Some games can be used for students who are getting behind.
Amazing the number of students doing gaming! Some games can be used for students who are getting behind.
it needed clear goals and feedback from your learners.
Games is good for all student
what i've learned so far is that games bring in a sense of community via avatars and profiles. people with the same common goal play together. it also connects people from all over the worlds with the same intent and purpose
I already knew about this aspect of gaming and it's a very helpful tool to build community spirit.