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Analyzing Games and Simulations | Origin: EL115

This is a general discussion forum for the following learning topic:

Gaming and Simulation in Online Learning --> Analyzing Games and Simulations

Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.

 I learned that, this course provide a lot of experiences that bridge theoretical knowledge with the practical application in joyful, challenging and achievable goals. These tools facilitate active learning, critical thinking and encourage decision making roles . 

I learned that analyzing games and simulations means focusing on how they support learning outcomes rather than just their visual appeal. I realized they must align with instructional goals to be effective. I plan to apply this by critically evaluating eLearning tools to ensure they promote meaningful learning and decision-making.
 
 
 

In this section, I learned that analyzing games and simulations means looking beyond their surface features (like graphics or storyline) and focusing on how they actually support learning outcomes. A good analysis involves asking questions such as: What skills or knowledge does this activity reinforce? Does it promote problem-solving, collaboration, or critical thinking? How does feedback guide the learner toward improvement?

What stood out to me is that games and simulations can look engaging, but unless they are aligned with instructional goals, they may end up being more entertaining than educational. That’s why it’s important to analyze their structure, purpose, and fit with the content before deciding to use them.

I intend to apply this by evaluating eLearning tools with a more critical eye. For example, if I use a simulation, I’ll make sure it gives learners a chance to practice decision-making in realistic scenarios. If I use a game, I’ll check whether its reward system (points, levels, badges, etc.) actually encourages deeper understanding instead of just competition.

En este curso comprende que los juegos serios y las simulaciones tienen objetivos claros y suelen basarse en situaciones reales o recreadas, lo que los hace muy útiles para aprender de forma práctica y tomar decisiones. También me di cuenta de que las simulaciones pueden ser muy diferentes entre sí, algunas con reglas muy estrictas y otras más parecidas a juegos de rol o de mesa, lo que permite usarlas en distintos tipos de aprendizaje.

In this topic I learned that games and simulations in online learning are not just about entertainment, but mainly about engagement. What I found most interesting is that simulations allow learners to apply their knowledge and skills in real-world-like situations, which helps with deeper understanding.

Las simulaciones permiten que el alumno esté conectado y comprometido. Los retos permiten el aprendizaje progresivo.

simulations help keep students connected and engaged

I think having (for beginners) easy to follow instructions and an advanced method for those who are already accustomed to it. This would help facilitate engagement, students hopefully won't get bored. Some need more of the social interaction but that should be done in moderation and still keep the engagement high. 

Los juegos digitales obligan a los estudiantes a dominar un determinado concepto para poder avanzar, debido a ello es que deberán dominar conceptos previos a fin de no tener brechas o vacíos en la base de conocimientos . La simulación de alta fidelidad ofrece oportunidades para lograr aprendizajes prácticos.  Es un entorno ideal para realizar prácticas sin mayor riesgo.

When applying simulation/game strategy in learning activities, the instruction must allow learners to easily navigate the software, must allow advanced learners to bypass the redundant instructions, vocabulary and tools must be cognitively challenging but navigable for learners to be fully engaged.

the game strategy in online teaching / learning will develop the skill of students to be ready for any disaster situation.

Organization and design of simulating games is necessary to engage goals with content of games 

Use others to help support your use of gaming.

If we have not used games in our courses before, we can reach out to other instructors who have implemented games to understand how they use them. 

The social interaction aspect of gaming tends to help students understand more about the subject. Students become involved in the subject and compete to see who has learned the most about the subject of the game. 

Digital games can help learners retain and apply content

I learned that the first motivation for many gamers is social interaction. 

Games and simulations offer students interaction, which can help their learning process. I teache future nurses so leveraging this interaction can simulate how they can be effective collaboraters in the real world.

Gaming seems like a good way to get students more involved and also get them working together to form a community.

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