Gaming is such a large part of the younger generation's style. Incorporating this into the classroom would for sure make it more interesting for this demographic.
Games and simulations can give students an opportunity to apply knowledge and skills learned in a low stress environment. Some advantages of games/simulations include greater engagement and higher retention of knowledge and skills. Some obstacles to the use of games and simulations are instructor hesitancy, lack of time and finding activities that teach the critical ideas/skills rather than secondary.
Gaming and simulations can be beneficial as a learning tool not just as a reward.
As technology is surging within our schools, I think the idea of a "game" can spark an interest in the students learning. Many don't know how to utilize their computers/tablets as tools and instead think that "games" are like what they do at home. Teaching them how to use their devices as tools will help them understand that a "game" will facilitate their learning and they will want to engage more.
Hemos aprendido acerca de la diferencia y lo propio de los juegos y los simuladores. El mundo puede ser visto y aprendido a través de diferentes modos de aprender, con la mirada de múltiples disciplinas y con el apoyo de los diseñadores de juegos, expertos en pedagogía y por supuesto contenidos fundamentales.
The name "game" itself increases a curiosity in learners. Gaming is a different but interactive way to learn the concept that can set a goal and allow students to be challenged and engaged.
The simulation on the other hand the representation of life or controversial events illustrated in dynamic methods, which is not like game but can be interactive and interesting for students to curious, challenged and engaged since it also can be set with a goal.
The course should provide gaming for courses of adult students as well.
In new learning environment (online learning / teaching) the game and simulation are an important tools to engage students in process of online learning. There are advantages and disadvantages of online learning with games. The advantage is engaging learners, and problem is "time was not enough".
Algo que aprendí es que los estudiantes pueden explorar el impacto de múltiples decisiones simultáneamente. Al incorporar juegos juegos en el aprendizaje y formación en línea, deben de lograr involucrar y desafiar a los estudiantes para que puedan dominar y aplicar conceptos nuevos a situaciones reales.
I have learned that there are advantages and disadvantages to using simulators. One of the disadvantages is that some students may not understand how to use the simulator; therefore, they may lose interest in the assignment.
Great insights! I am currently teaching a course using a simulation, and this material made me think I should supplement with formal lectures on some of the frequently misunderstood aspects of the simulation
He aprendido el proceso cognitivo que ayuda al aprendizaje....lo que escucho me olvido, lo que escucho y veo puedo recordar algo, lo que escucho, veo y discuto empeizo a aprender y lo que escucho, veo, discuto y hago me ayuda a aprender mejor....todo esto en un ambiente virtual se facilita con los juego y la simulacion donde se pueden crear los contextos necesarios.
I would like to include more teacher-made games in the classroom. If I write them myself, they tend to be less fraught with errors, and they are more related to the class's learning content.
Gaming allows a way to bring an innovative collaboration and learn new material
Sometimes games are helpful to certain types of learners. Sometimes they're not.
Online simulators are a great way for students to experiment without the need for an in person instructor to show them how to do something explicitly.
I learned that the greatest area of opportunity for learning with games is to provide a practical connection to the course material. We already implement an active learning activity in the form of a case study during lecture. There is opportunity to "gamify" this activity to increase student engagement and simulate the case scenario.
I definitely feel a game or simulation would be useful in my classes. I am not sure how to create what I have in my head though!
In an age of gamers, this approach may make the process more to their style
Gaming and simulation, if used properly, can enhance motivation and learning in an online course. However, time to create them or a lack of experience in doing so are potential barriers for the course faculty.