Activity
Gaming and simulation can open up a whole new avenue for learning and teaching, making it more fun and interesting for all involved.
Gaming is such a large part of the younger generation's style. Incorporating this into the classroom would for sure make it more interesting for this demographic.
I feel it is important to keep up with the various tools available for our tech-savvy students. Asking questions and expanding our own knowledge is very beneficial to the students.
Today's tech-savvy students, I feel, do better when we, as instructors, facilitate learning, letting them have a say in how they want to approach a subject and work together.
Feedback is essential in the learning process. Knowing what type of learner your student is can also be very beneficial in helping them obtain maximum results.
There are several tools available to enhance the learning experience. Finding what works best for the student, I feel, should be the top priority. Keeping it interesting and manageable should also be at the top.
A positive mindset is so essential to success. This course has given me ideas to help provide a supportive, and positive learning environment for my students. I also see where I can practice these ideas in my personal life. Awesome material.
The power of positive thinking and setting goals- especially written and looked at every day is well documented in other resources. This course reinforces these concepts! I love it and will work hard to incorporate positive vibes and setting goals in my school setting.
Comment on Verna Pitts's post: Absolutely!
Positive re-enforcement is so powerful!
Definitely great information and ideas to help our students learn.
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Career Ed Lounge is embedded in over eighty professional development portals serving the career and technical education community. Performance Groups in the Lounge are integrated with related learning opportunities offered on these portals. With a few exceptions, Performance Groups are also publicly available to any member of the Lounge to maximize peer-to-peer learning and performance outcomes.