Games are helpful when used adequately. for instance, games need to be pre-planned thought out and has to apply to your specific class. each class is different so make sure the students in those classes are able to understand and engage.
I like building the data for games but it takes time. I have found multiple sites but I am still on the hunt for built games in our area and subject matter.
I feel that starting to implement gaming into your very packed day of learning seems over whelming. I am in agreement that gaming and simulation are very valuable tools to engage learners in any environment. With limited prep time to develop and implement these activities it seems. I agree that poorly designed games and simulations may be boring and repetitious limited success in helping learners develop knowledge and skills. What would be the best way to start that would not overwhelm an instructor that may not have super technology skills?
I have a PhD ABD in online learning. My dissertation is on gamification. Frankly, I didn't learn anything new. But I'm glad to have had the opportunity to learn from my peers.
Games and Simulators help the students engage with the class and the learning objectives. As teachers we need to supervise the interactions within the students so they focus in learning and not in winning or in their frustation when they loose. Every teacher need to spend time (TIME!!!!) to learn about games and simulators related to the terms we taught so we can implement them in class. Actually, I use online pages as Kahhot to close what we see in class, as a class final test. I will investigate others options of games and simulators I can implement in class.
I find it time consuming and difficult to find games to incorporate online. I dislike the time it takes to find an app or a game that would work online, then I feel the need to change it so students don't get bored playing the same game.
It does help with retention of material, but is time consuming.
I've learned that gaming has multiple beneficial applications for learning. However, its use as an engagement strategy provides immense opportunities for learning ownership.
The idea of a 'game' can be intimidating to both students and faculty - buy in becomes important.
It is interesting to know that the hesitations of both instructors and students are valid and observed. It is also good to know guidelines to help overcome these challenges. However, before they could be applied, more information on examples or how to incorporate them in real-world, class environments would be helpful to note.
Gaming helps connect digital learners to the content.
Me parecería interesante agregar algún tipo de juego o simulación, en algún contenido de materia, pero sí se tendría que analizar como se desarrollaría este y lo que deseo alcanzar con dicha propuesta
Games hold attention, but are not necessarily real world
Our students gte more engaged if the content is transferred in a game format.
Online games have been beneficial in engaging my virtual students with on campus individuals- they also have been beneficial with my neurodiverse students who may be hesitant to be vocal or share their camera in class- the games allow them to have an avatar to speak or be the face for them. Allowing them to show their more authentic self and demonstrate their knowledge.
The idea of using games and simulations for online classes is a new one for me. In fact, the idea of games/simulations in my personal classes is new whether it would be for online or for face-to-face classes. I have learned that one of the key barriers to the use of these games is the time (preparation) element as well as finding the game/simulation that will fit the learning objectives well enough to be worth it. I'm looking forward to learning more and hopefully I will remain open to the idea.
I am very interested in simulations as they are applicable to real-life situations. As an ID I can help faculty in creating these games instead of them having to be hands-on in the development of the game.
Gaming need not be only about entertaining the learner but engaging them.
The using of games allow the student to apply their knowledge towards a goal.
I have always believed in the use of games and simulations. It is engaging, enables students to activey participate in their learning, and helps with retention and the formation of memories.
gaming and simulation can be used to integrate students' prior and current knowledge and encourage learning in a fun format.