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Create challenges in the form of a game will also produce results, retention, application, real-world scenarios, student engagement, more class participation, and increase class enrollment. 

I run a choice based classroom at the high school level, but was unsure how to impliment choice at the middle school level.  I felt that this age group lacked the maturity and that I needed to focus on skill development.  Gamification in the classroom is the answer I have been searching for.   GAME ON.

Gameification allows me to structure lessons in a way that will increase student buy in.

I've learned that playing a game is a lot like being a student in the classroom. I plan to give students more goals to work towards.

What have you learned and how do you intend to apply it?   I REALLY like the Experience Points and plan to use them when I build my next class.  The students will earn minimal XP's for completing the assignment/ discussion board... yet if they add more creativity, external resources and application/ integration of concepts, they can earn more XP's... 1, 3, 5 or something along those lines.  I want there to be SOME way of motivating the students to ENJOY THE PROCESS instead of merely being concerned with grades.  

Your explanation of grades being something you are essentially "losing" from day one, compared with XP's being something you "gain" is very enlightening to me.  I MUCH prefer building towards what I want, instead of guarding against what I don't want.  

www.nursesempoweringhealth.com 

There was so much to learn about gamification that I never knew. My initial thoughts of gamification were nothing of what my mind actually thought it was. I like the different elements to gamification...leaderboards, XP, badges, joining guilds, leveling up. This is an awesome idea to implement into a classroom. So many kids an relate. Love the ideas, the challenges, the possible involvement in class. Awesome. 

 

Gamification can really engage students in the classroom (online or traditional). I just really have to think about the whole setup.

 

Since the students we have for this course have 'grown up' with games, I think this is a great transition for them into the classroom, however, given the nature of the subject material I am struggling to see more than one or two activities where we can apply this methodology.  This has certainly helpled me to think about how gaming can be used.  I will add that it is perplexing to me why we have a new 'lexicon' with this, such as the word 'guild' when 'team' or 'teamwork' works well.  Since I am a huge  fan of the teamwork idea, I tend to want and prefer to use it!

Currently use several different games to enable participation early on.  These are group based and entertain alot of open discussions.

The only gamification I've used in the classroom was Kahoot and Jeopardy. This course has provided additional insight on how to implement additional types of gamification and how to appropriately set up the scoring. 

I already use the Gamification in my classroom. I play Jeoprdy, Kahoot, and Hangman. The student get really competative. 

Gamafication is an enhancement for a students academic journey in a way to build strategy, motivation, and goal setting.  Awards and acknowledgement motivates the students to push themselves to see the positive effect in will have at the end, which in turn they can apply the same skills during their career and see their reward by the empowerment given to them by their place of employment.

 

I use several techniques to interact with the class and spice the classroom up. There are many other concepts out there not just gamification and I think we would be niave not to incorporate those as well.  

I have learned that in order to engage students we need to move towards the 21st century and embrace the changes of technology.

 

Gamification is an excellent method of making things easier to learn in class. Using them has definately increased interest in courses and participation.

 

What I have learned from this topic is not to neglect my gamer students, I did not know that this group opf poeple go thru so much skills set, especially if they do it well. I can certainly see how this conecpt,for example Guilds, placing a Team into smaller Teams, accomplish smaller rasks and build it into a bigger accoplishment that all feel a sense of ownership

 

I like timing students, seeing each other, pushes them to do better. I also like using hangman, and charades

We have been implementing, some of the gamification activities already, so we will continue and add more of them.

We are limited to what we can do in the online enviroment, I would like to see more video interaction, I think a top 10 list would be great. Using any of these activities would be very beneifical for the sucess of our students. 

I think learning about this amd how to apply it to the classroom is great. Something unique to bring to the classroom.

 

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