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I have learned that gamification and making use of experience points, progress indicators, leveling, and leader boards will help better engage my students.  By engaging the student, they will be more motivated, and have more enthusiasm to be in the classroom which will help with retantion and completion.  I entend to make use of progress indicators, and leader boards which should be easy to implement.

I think adding more gaming concepts will be good for my class. I know that they really enjoy the kahoots that we play in class. I also like the idea of the XP and leader boards. Gives them more motivation to reach the top!

Gamification is a great idea to motivate the learners to achieve their goals in the classroom.

 

I discovered that I have been implementing gamification, just didn't see it that way.  I love that students participate and are always up for a challenge.

I'm learning to add new elements to my class; increase class participation and motivation.

Gamification is about transformig the classroom environment and regular activities into a game. It requires creativity, collaboation and play in order to promote learning.

 

Gamification makes it enjoyable to learn for everyone. Sometimes I just make up my own games and reward with Pizza. 

 I'm already implimenting some aspects of training. Will have to change some elements to include more. 

 

Gamification creates a motivational environment that will allow students to interact with each other and encourage learning.

When teaching EHR & MPM the student are on the computer majority or the time. I tell the students to play games on typing.com and the hightest score gets 5 points added to there test. Something so simple really motivates these students.

 

Gamification sure puts a twist in a classroom for sure. I am ready to create Boss Battles.   Seems difficult to apply to a medical skills class but I accept the challenge!

I use jeopardy for class involvemnt and particiaption - gets extremely competivie and students pumped up.

Gamification sounds like it would boost student interaction and at the same time make an exciting enviroment.

 

I use Kahoot gaming to reinforce concepts. Kahoots does use each of the components discussed!

 

I have never really thought of our activities that we have in place as gamification activities. I think using these activities really does get the student involved in the coursework.

 

Gamification will help not only the student but also the instrutor with retention, participation and attendance. 

Most people respond very well to challenge and competition.  If we can implement that in the classroom we would have much better participation and a much better overall learning experience.

 

Gamification is a new concept for me. I think it will motivate student to do better and want to use their techinical skills more. I would make the students be more engaged and want to succed. a new way of helping students be more creative 

 

Implementing gamification into the classroom will not only have our students engaged in the material that is needed for them. It also increases their awareness of their classmates to know where they stand in the class. 

Gamification in the classroom is of utmost importance as this enhances the lesson and keeps it interesting. This further keeps the student  engaged and makes learning fun and wanting more.

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