Gamification elements can increase student engagement. We have many tools to use, like XP, guilds, and boss battles.
Using qualities of games in the classroom helps with learning and motivation as well as engagement.
Using gaming approach to teaching will generate greater student engagement with the learning process.
This will be beneficial for the students to be more creative as long as you have concise and clear goals specific to your lessons.
Gamification in the classroom it is important, and it will help students and teachers to the job done.
Learned a lot, ready to implement some of the tips that were suggested.
I've learned that a lot of thought processes go into incorporating the games in the classroom. You really have to be organized and think about each student individually to incorporate the games. You have to "KNOW" your students so you can add more of what they want and less of what they don't want, and don't deter from your final goal or not just learning but making it fun.
Comment on Jennifer Adkins's post: Yes i have a lot of games for education but need more visual aids for better interaction with the students.
Gamification is a way to engage and involve students to perform at the highest level. It can be set up so the student is working towards their best potential and may also be used to help promote teamwork and collaboration skills.
Comment on Kasey Wade's post:
The information and videos helped me to better understand the role and usefulness of gamification. I would like to see more information about how to do this in complex theory classes.
I have learned how to be flexible in case if there are some changes in conditions and goals
Love the posting board for top earners.
also I want to try to integrate some type of completion meter in my course to keep student motivation higher
I have learned more about how the leaderboards, badges, and integrating mini quizzes can possibly enhance student motivation while giving me insight on their performance as far as time spent on tasks, content that was the easiest and most challenging, and formatting of the questions with immediate or delayed feedback.
The information is useful and I am considering implementing some in my course
I've learned that more people than not actually play games and would be more receptive and appreciate the gaming aspects of the learning process.
I learned a lot about how to incorporate gaming into my theory classes. I will begin by determining what material and content I can utilize as a gaming aspect. This was very helpful.
I have used jeopardy for my in class reviews. It really works!
The connection to learning expectations and different ways to employ levels (with rationale) was valuable.
Comment on Chris Aguilar's post:
Totally agree with you Chris Aguilar. there is no doubt that gamification is a great tool. I am planning to increase the use of the accompanying visual aids to make my students feel accomplished and enthusiastic about finishing the course requirements.
I learned that gamification is when you apply principles that are found in games to course where appropriate to encourage students to do their best