Public
Activity Feed Discussions Blogs Bookmarks Files

I have always used gamification in the classroom and feel it is a very essential part of classroom learning and interest. It therefore enhances the lesson to learn and makes learning fun.

 

Gamification in the classroom environemnt is making the learning environment fun, creative, and overall having fun while learning. 

I have learned that this twchnique aims to leverage students innate desire for competition, socializing and learning. Faculty can use rewards for those who master the task or use it as a tool to engae students and compete against each other while learning. 

This is a great way to implement new ideas that make class fun and exciting.   Students will want to come to class to level up!

I have learned to use the gaming approch in teaching in my daily teaching. And increase more hands on activities. 

 

what i have learned is that i was implementing some of principles discussed. However i gained new information that will help me implement new ideas in the classroom 

Watchig this training, is helping me implement new ideas in the classroom, to help ingage and keep the students happy and learing. What a great course.  

I learned from this topic that I was practicing some of the principles of gamification but needed to implement more of the visual aids that accompany it to help my students feel successful and excited about completing their course requirements.  I now will have fun using the Leveling up and appropriating points based on the experience system.

 

I have learned to be more accepting of the possiblities of a "gamimg" approach to teaching. During lecture-based classes to add more interest and increase "hands-on" learning. 

Sign In to comment