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I have found gamification to be vital in the motivation of students.  I liked the idea of implementing a clear intent but also having guilds, check points and culminating battles. 

That student's will begin to see their role more effectively in what would be the real-world work enviornment.

Students gain further knowledge of themselves and how to successfully navigate better in a course.

I think I have done well getting some students motivated but I am still trying to build rapport with others. It can be so tough!

I have learned that I could improve how I help build the students working memory. 

I thought it was interesting that the student's self esteem plays such a large role in their success. I would like to learn more about how to support a student in building self esteem. 

I liked the advice to see the lab space through the eyes of the student. I have been trying to incorporate more items to make the students feel welcome. We have also been trying to modernize the space as well so the students feel like they are getting the best experience. 

Experiential learning supports the fact that learning should be tied to the adult student experiences, and all should recognize that learning is not an isolated event. Learners should be connecting what they know from the past to what may happen in the future.

Successful student advising will result in varying degrees of learning by both the student and advisor. Other studies have also noted that developmental advising requires both student and advisor to take responsibility for the advising. 

Verbal communication is an integral part of active listening. Encourage the conversation by providing comments to let students know you are focused on what they are saying.

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