Angela Miller

Angela Miller

No additional information available.

Activity

Active Learning

I believe if you get buy in from students and the engage in the game, they can master the content.

This was great information

Gaming for classroom learning is best if it is cooperative, team building.

Use others to help support your use of gaming.

Games often are limited due to the fast pace of the content in the courses.

I thought the fact that critical thinking requires discipline was interesting. I was particularly intrigued by the statement that students realize that having discipline and develop critical thinking skills will produce success but often don't want the commitment.

Today's instantaneous world doesn't provide enough opportunities for students to practice and develop critical thinking skills.

End of Content

End of Content