Carlos Morales

Carlos Morales

Location: colombia

About me

Carlos F. Morales Sánchez is an economist with a master's degree in Economic Sciences and a PhD candidate in Industry and Organizations at the National University of Colombia. His work combines teaching, research, and consulting on topics related to innovation, entrepreneurship, and data analysis. He has published articles in indexed journals and supervised theses using methodologies such as Design Thinking and project-based learning. His research interests focus on the resilience of Latin American innovation ecosystems and the management of physical and digital innovation spaces.

Activity

In my opinion, the most interesting aspect of Module 4 is the concept of stealth assessment. I believe the traditional way of stopping a lesson to give a test is dead in the water for online learning; instead, we should be using the simulation itself to harvest "evidence" of a student's mastery in real-time without breaking their immersion. By applying Evidence-Centered Design, we stop treating games as "extra" activities and start treating them as sophisticated, data-driven platforms that provide a much more honest picture of a student's true capabilities than any multiple-choice exam ever could.

In my opinion, Module 3 is where the practical value of this course really shines, as it proves that successful game-based learning relies more on psychological strategy than high-end production. I’m particularly convinced by the Fogg Behavior Model, which shows that for a student to actually perform a learning behavior, we have to align their motivation and ability with a perfectly timed trigger. I also believe the true power of these tools lies in the post-game reflection; the six-phase debriefing process is essential for moving beyond mere play to help students analyze their emotions and commit to future real-world actions… >>>

From my perspective, Module 2 underscores that successful game-based learning requires a rigorous, multidisciplinary approach involving game designers, pedagogy experts, and content specialists to ensure both engagement and instructional accuracy. I firmly believe that instructors shouldn't just "add" games as an afterthought; we must meticulously analyze them using structured rubrics—assessing layout, navigation, and skill levels—to confirm they align perfectly with specific course objectives. What stands out to me is how digital gaming serves as a "social presence technology," effectively challenging the myth of isolation by fostering interaction through virtual communities and collaborative avatars. Additionally, the way these tools provide individualized… >>>

In my view, online education can only be truly effective when we move away from the traditional "learning by listening" model toward a more active "learning by doing" approach. I believe games and simulations are powerful tools because they provide the critical application component needed for higher-order learning and real-world immersion. While games are fantastic for reviewing content through quantifiable outcomes and predetermined goals, simulations allow learners to act as agents in complex, dynamic models where their specific actions affect the result. The results speak for themselves: "practicing by doing" can lead to a higher retention rate, compared with passive… >>>

For me the most critical takeaway is the dual importance of social and motivational engagement. Socially, success hinges on building rapport early through welcome videos or emails and facilitating a community where students interact through wikis, study groups, and active discussion boards. Motivationally, I finf interesting to promote intrinsic motivation by providing timely, constructive feedback, "chunking" content into smaller portions for busy adult learners, and offering instructions in multiple formats—such as videos and diagrams—to accommodate diverse learning styles. 

I find managing attrition particularly challenging because students have more and more commitments external to their training. That is why I find the recommendations in this module regarding identifying possible causes of burnout and offering different strategies in each case useful.

I find it very useful to delve into the differences and advantages of asynchronous discussions. I emphasize that they allow a deep reflection by the students through writing and that it facilitates the participation of more introverted students. 

I found the recommendations for establishing relationships with students interesting. In particular, the idea that students should make profiles and that these should be the first assignment. There always needs to be a better understanding of the students, their interests and needs.

It is essential to know in detail the Course Management System, as well as the design of the contents and the support to it, in order to be able to adequately accompany the students. It is also important to understand the expectations of the students and how they use the course resources, as well as their possible sources of frustration. 

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