From my perspective, Module 2 underscores that successful game-based learning requires a rigorous, multidisciplinary approach involving game designers, pedagogy experts, and content specialists to ensure both engagement and instructional accuracy. I firmly believe that instructors shouldn't just "add" games as an afterthought; we must meticulously analyze them using structured rubrics—assessing layout, navigation, and skill levels—to confirm they align perfectly with specific course objectives. What stands out to me is how digital gaming serves as a "social presence technology," effectively challenging the myth of isolation by fostering interaction through virtual communities and collaborative avatars. Additionally, the way these tools provide individualized… >>>