Implementation of Gaming and Simulations in the Learning Environment | Origin: EL115
This is a general discussion forum for the following learning topic:
Gaming and Simulation in Online Learning --> Implementation of Gaming and Simulations in the Learning Environment
Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.
I learned about different methods for keeping games engaging and re-playable. Also, I learned about creating different "roles" in games so that one player doesn't dominate and dictate the course of the game.
Successful implementation of gaming in a learning environment is centred on the following concepts from behavioral psychology, which can be applied in the classroom.
Fogg Behavior Model: motivation, ability, triggers.
Concept of Flow: challenge, control, performance criteria, feedback.
Four individual factors that create intrinsic motivation: challenge, fantasy, curiosity and control; and three interpersonal factors: cooperation, competition and recognition.
Cooperative or collaborative learning are more fit for learning than competitive strategies in games
Appears to be a lot to consider to create a truly valuable learning experience.
I learned the difference between competitive and cooperative gaming. As I read the descriptions of cooperative gaming, in which all members of the group work together toward the same goal, I thought of the increasing popularity of escape rooms. I have used these in the past for nursing students, and would love to use them again in the online environment!
Employers seek ways to help employees handle modern challenges, and simulations can enhance skills through collaboration and problem-solving. With the right tools and effort, anyone can create a game, even without prior programming experience.
I learned that collaborative learning helps students to work together better in achieving successful learning outcomes.
Cooperative learning is very important
I have learned that collaborative games are a good way to not only connect users with each other, but also helps them to learn how to solve problems together.
I learn that if students are engaged in a game they will work together to maximize their own learning. Also collaborative games must have control.
Traditional classroom takes less time than gameling. We should try to effort and scaffolding when we select the game
Comment on Ebony Lovingood's post: that is what I was wondering also: a game development is daunting, but asking questions like what goals to be acheived, and would this increase retention? more engagement?
Ways to integrate cooperative, repeatable scenarios with motivation factors.
The training discusses the role of digital gaming in education, emphasizing its potential for social interaction and engagement. While gaming is popular, its social aspects are often overlooked, yet they can enhance distance interactions. Games and simulations are noted for their multidisciplinary content, which supports broader learning perspectives across subjects. They also cater to individualized learning paths, reducing frustration by allowing learners to progress at their own pace. Furthermore, game-based learning guidelines stress contextual relevance, interactivity, and integration with curriculum, reinforcing learning through stories and feedback.
These principles can be applied in an online classroom by integrating well-designed educational games that provide context, interactivity, and feedback. They can cater to diverse learning styles and paces, fostering engagement through meaningful challenges and collaborative activities.
Development of educational games seems to be quite nuanced. I am glad they included a few sources for developing games from the ground up. Once a semester, I have my students design their own games to teach a chapter. Maybe I will use these resources (instead of them just adapting games to incorporate the subject matter).
Again, there is time needed, on the part of the instructor in order to create a course gaming environment, "If you do your research, gather the right tools and throw in a little hard work and dedication...", easier said than done.
Robin Johnson
I wouldn't have imagined so many theories behind the different categories of games that can be used to enrich the teaching experience. It seems to me that creating a game from scratch is very challenging.
I find it very easy to develop my own games.
There must be enough content that the students can play the game multiple times with new or varied content each time in order to keep them engaged and be effective.
I would like to find more games that would interest higher education students