Paul Billeter

Paul Billeter

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I have learned that the elements of gaming are easy to incorporate. I will modify a few of the things I am already doing to add gamification to my academic learning goals.

Students do this often for their personal lives and captalizing on this might make them more aware of how often they already do this. Bringing it to the classroom with this relevance may make them more motivated to use it with classroom topics of career readiness.

 

I will take what I have learned and apply it to my welding class by teaching them the skill and use it to make a real life project such as a metal rose.

 

I find it hard to use an optimal challenge. It seems I have large gaps between learners. If I challenge the uppre learners the lower learners loose heart fast. If I challenge the lowe learners the upper learners just go through the motions and give me the look of ,"here we go again."

 

The second thing I have learned is how important self governance is to motivation. I am so used to doing everything for the students that it is a relief to know that it is ok to have them organize the content of the class and decide… >>>

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