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Engaging Pedagogical Models | Origin: ED129

This is a general discussion forum for the following learning topic:

Practical Applications for the Flipped Classroom --> Engaging Pedagogical Models

Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.

My course is mainly PBL (problem based learning ) where we take baby steps in the learning process to get us from point A to point B

After learning about PBL, GBL, and IBL, I realized there are many ways to approach a flipped classroom. I’m most drawn to problem-based learning. The flipped model questions and the idea of designing a collaborative environment were very useful. I also liked the Understanding by Design approach; starting with outcomes and assessments first makes more sense than starting with lesson plans. I can see how this method helps ensure that goals are actually met.

The pedagogical model enhances student engagement in problem-based learning.

Different approaches to learning and teaching styles can be used to introduce new topics to students. 

The learning outcome is the goal

Game play learning has been very helpful in the classroom. Allows for problem solving and multiple attempts to try different ideas.

When individuals collaborate with their peers, they are exposed to diverse viewpoints and problem-solving methods. 

Engaging pedagogical models in the classroom demonstrates it's about optimizing the learning abilities of the learner by using different approaches.  

I learned about why different teaching modalities are used to get the best outcomes from the students. 

Several learning methods were presented in this module. The UbD method is interesting since it's a bottom-up approach, where the instructor does not start with lesson plan but with objectives in mind.

Learning by Design provides the instructor with the tools to engage students. As students develop their critical thinking skills, the desire to create activities by deciding what the eventual outcome would be, as in producing the end result first and proceeding in a backward design.

Problem based learning is an excellent sylistic and content approach for health professions.

I would really like to try some Game-based Learning (GBL), but am somewhat limited technologically.

From this module, I’ve learned the importance of planning with clear outcomes in mind through UBD and using IBL to engage students. I’ll apply this by setting specific goals, like understanding COPD, and creating activities like case studies to help students explore and apply their knowledge. 

I like the comment in the IBL lesson that addresses  how instructors need to consider how comfortable THEY are with the teaching  method. I think this is a good point because an instructor may choose to not use a strategy if they do not feel like they fully grasp how the strategy should be applied. I also liked how UBD has the instructor think of the outcome first and work backwards. I think this is a very helpful concept and I plan to utilize this when completing my lesson plans.

I was surprised to learn that my U of I masters degree at the McCall field campus taught us some really high-level stuff! UbD and true inquiry were the backbone of our practical and theoretical education. It would be really useful for us to have examples of all of these models...

Hello! Very interesting all the teaching proposals presented in this first module. A common aspect of all of them is that they seek to “activate” and “keep active” the students through different activities that involve them in a meaningful way with the contents. They are learner-centered strategies, where the instructor becomes a guide, tutor or support, not an imparter of knowledge. Greetings from Cordoba, Argentina!

I enjoyed learning more in-depth about the pedagogical models and how they can be used individually or in combination. Using these models will help to create engaging and effective learning environments. I like that these different models allow for adaptation to different students' specific needs and interests. 

Think about the end goal (standards and state regulations) and how am I going to get my students to achieve them. Seems simple enough.

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