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ECD- Using technical and visual designs more effective with learners.

It's very important to assess students progress when using games to test their knowledge.

Games can be a great way to encourage learning and assessing students.

Analytics create useful information about student learning. 

How important measurement is! I totally agree with the models included in the readings related to measuring participant data. It's impossible to know how to improve without this perspective.

As in everything in the educational setting, formative assessments and summative assessments are essential in determining student growth and acquisition of new knowledge.  Student scores in the game are only but one clue, and that can be attributed to a number of things, especially in remote learning, where there are many opportunities to game the system.  

The assessment of educational games and simulations is crucial due to historical skepticism about their educational value. Modern eLearning environments track learner engagement through interactions with content, offering insights and limitations. Games allow for more direct assessment by recording player actions, known as "stealth assessment." This embedded approach provides continuous, real-time feedback on learning progress and engagement, enhancing assessment and learning experiences. It's essential to align game-based assessments with learning objectives and use tools like Evidence-Centered Design (ECD) to ensure assessments are valid and integrated seamlessly into gameplay.

In an online classroom, leveraging game-based assessments can enhance engagement and provide immediate feedback on student learning. Instructors can monitor student progress effectively by integrating assessments directly within educational games without disrupting the learning flow. This approach motivates students and allows for personalized learning experiences tailored to individual learning styles and needs.

Both the challenges of assessments and the importance and variety of it.

Comment on Sandra Byrnes's post: I agree, using games can identify weak students early on, showing areas needed for improvement.

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