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Gaming and Simulation Defined | Origin: EL115

This is a general discussion forum for the following learning topic:

Gaming and Simulation in Online Learning --> Gaming and Simulation Defined

Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.

Gaming and simulation is a good way to keep students engaged and possibly even increase their retention.

Online learning is the new norm. games and simulation are a great tool will be a big advantage in student engagement.

To move away from traditional teaching methods, we turn to gaming and simulation to motivate students to engage in classes, especially online classes.
 
 
 

I learned that game-based learning creates meaningful, reality-based experiences that enhance engagement and critical thinking, while gamification only adds surface-level motivation. I plan to apply this by incorporating simulations and case-based games to help students practice skills in a safe, interactive way.
 
 
 

From this module, I have learned that gaming and simulation can be powerful tools to enhance engagement, critical thinking, and problem-solving when used intentionally in education. The readings highlighted that game-based learning goes beyond making content enjoyable by creating reality-based experiences where learners can take risks and immediately see the consequences of their decisions. I also came to understand the difference between gamification, which uses points or badges, and true game-based learning, which immerses students in meaningful scenarios and simulations. Moving forward, I plan to incorporate simulation activities, scenario-based quizzes, and role-play opportunities to give students safe spaces to practice skills, making learning more interactive, performance-centered, and aligned with the principles of adult education.

I have learned that using games and having interactive simulation platforms can be beneficial for both in-person and online courses. Although these are useful, there may be limitations.

In this module, I learned that gaming and simulation in online learning are related but distinct concepts. Games usually have clear rules, goals, and competitive elements that encourage engagement through fun and challenge. Simulations, on the other hand, are designed to replicate real-world processes or environments, allowing learners to practice decision-making and problem-solving in a safe and controlled environment.

What stood out to me is how both approaches support active learning. Instead of passively consuming information, learners interact with scenarios, apply knowledge, and see the outcomes of their choices. I believe this enhances the learning experience, making it more meaningful and easier to apply to real-life situations.

I am learning a lot in this module to apply in my classes.

En este módulo aprende que los juegos y las simulaciones son herramientas muy efectivas para el aprendizaje en línea, ya que permiten que los estudiantes participen activamente y experimenten de forma práctica los contenidos. Entiendo que estas estrategias hacen que el proceso de aprendizaje sea más dinámico, motivador y significativo, ayudando a que los conceptos se comprendan mejor y se retengan por más tiempo.
Pienso aplicar lo aprendido integrando juegos y simulaciones en mis actividades educativas para crear ambientes más interactivos y divertidos. También quiero utilizar recursos digitales y plantillas que faciliten la creación de experiencias de aprendizaje atractivas, con el fin de aumentar la participación y el interés de mis compañeros o estudiantes.

I found interesting that simulations are especially useful because they reflect real-world processes in a structured way, giving students the chance to practice without real risks. I plan to apply this idea by using simulations as a way for learners to connect theory with practice, especially when teaching skills that require decision making.

Time is the biggest hurdle

Excelente curso que nos permite descubrir cómo a través de actividades lúdicas o de simulación, conectas con el aula y conviertes el aprendizaje en un campo ágil.

Great material, which provides insight to the balance of  formal lectures and simulation. 

Gaming is such a large part of the younger generation's style. Incorporating this into the classroom would for sure make it more interesting for this demographic.

Games and simulations can give students an opportunity to apply knowledge and skills learned in a low stress environment. Some advantages of games/simulations include greater engagement and higher retention of knowledge and skills. Some obstacles to the use of games and simulations are instructor hesitancy, lack of time and finding activities that teach the critical ideas/skills rather than secondary.

Gaming and simulations can be beneficial as a learning tool not just as a reward.

As technology is surging within our schools, I think the idea of a "game" can spark an interest in the students learning. Many don't know how to utilize their computers/tablets as tools and instead think that "games" are like what they do at home. Teaching them how to use their devices as tools will help them understand that a "game" will facilitate their learning and they will want to engage more. 

Hemos aprendido acerca de la diferencia y lo propio de los juegos y los simuladores.  El mundo puede ser visto y aprendido a través de diferentes modos de aprender, con la mirada de múltiples disciplinas y con el apoyo de los diseñadores de juegos, expertos en pedagogía y por supuesto contenidos fundamentales.

The name "game" itself increases a curiosity in learners.  Gaming is a different but interactive way to learn the concept that can set a goal and allow students to be challenged and engaged.

The simulation on the other hand the representation of life or controversial events illustrated in dynamic methods, which is not like game but can be interactive and interesting for students to curious, challenged and engaged since it also can be set with a goal.  

The course should provide gaming for courses of adult students as well.

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