Yaneth Moreno

Yaneth Moreno

About me

Experienced Systems Engineer and university professor with a Ph.D. in Applied Sciences (Big Data & AI) and a Master's in Computer Science. I bring 16 years of academic experience at the Universidad de Los Andes (Venezuela), where I have taught core courses like Programming and Computer Architecture, and more recently, designed and delivered the "Introduction to Big Data" course for the Master's program in Modeling and Simulation.

My research and academic work are anchored at the Center for Microprocessor and Distributed Systems Studies (CEMISID) within the Faculty of Engineering. Actively expanding my international profile, I have supervised master's theses at the Universidad Internacional de Valencia (Spain) and currently teach the Simulation course at Florida Continental University (USA), a role I have held since 2024. I am passionately committed to mentoring the next generation of IT professionals by bridging advanced research, practical application, and global academic perspectives.

Interests

professional areas of expertise: programming, data science, artificial intelligence, and education. personal interests: music and reading.

Skills

proficient in python, java, c++, and scripting languages (html, css, javascript). experienced in designing and developing relational databases (postgresql, mysql). advanced knowledge of hardware description languages (systemc, vhdl).

Activity

This course effectively breaks down online learner engagement into two critical, interconnected pillars:

  1. Social Engagement: This is the foundation of building a learning community. It's not a bonus; it's essential for success. Key takeaways include:
    • Proactive Connection is Key: The instructor and support staff making contact before the course starts (welcome email/video, check-in from admissions or career services) sets a tone of support and dramatically increases a student's comfort level.
    • Multi-Point Contact: Engagement must be fostered between Instructor-to-Student (reliable, multi-channel contact info), Student-to-Student (intro activities, ongoing sharing spaces), and Staff-to-Student (showing the full support network).
    • Mimicking the On-Ground Dynamic: We
    • >>>

I learned that the core difference is that games focus on goals, points, and winning, while simulations focus on modeling reality to practice decision-making and understand cause-effect in a safe environment. Both are tools for learning by doing.

How I’ll apply it:
In my simulation course for engineering students, I won’t just explain system theory—I’ll have students interact with a real-time process simulator where they adjust inputs (like flow rate, temperature, or load) and immediately see how the virtual system responds. The goal won’t be to “win,” but to experiment, observe outcomes, and optimize performance through trial and error.

Question… >>>

Considering Heineke and Meile's (2000) criteria—especially the 'aha! effect' and having students 'generate data'—how can we design or select a game or simulation that balances the realism necessary for a meaningful simulation with the fun and low-stress environment required for an effective educational game?

Could you provide a concrete example of an activity that achieves this balance in an online course?

I'm intrigued by the idea of using exam reviews to cultivate critical thinking. By tweaking a single variable and exploring the consequences, we're pushing students to think more deeply and apply their knowledge in new ways. This not only enhances their test-taking abilities but also equips them with essential skills for the real world.

I'm really excited about the potential of holistic assessment. I think this approach can help students become more critical thinkers and take ownership of their learning.

How can we empower students while still providing necessary guidance in a technology-driven world?

This module has provided me with a valuable tool to more accurately assess the individual needs of my students. By understanding different learning styles and multiple intelligences, I can design activities and assessments that allow each student to demonstrate their strengths more effectively. Additionally, I can provide more personalized feedback, which will motivate them to continue learning and improving.

The virtual worlds in the educational environment, have opened new possibilities to innovation in the teaching-learning process, where the flexibility of access to information inside or outside the classroom through an avatar, tends to a paradigm shift in education traditional, in terms of the way of transmitting and acquiring knowledge through technological means. In this sense, an investigation was carried out on the design, development and use of a metaverse as a digital tool of didactic support to students of the Faculty of Systems Engineering of the University of Cundinamarca, with a view to establishing its viability to be implemented… >>>

There are many important aspects that have made me reflect on online education. For me, the most relevant are: Flexibility, as by offering different online resources I can accommodate various learning styles. Communication is essential, if we use forums and live chats we can provide the support that students require. Technological tools are powerful, from virtual learning platforms to collaboration tools, technology can make learning more dynamic and interactive. And fostering an online community where students can interact with each other and the teacher is key to creating a sense of belonging and motivation.

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