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The Basics of Laboratory Design | Origin: EL116

This is a general discussion forum for the following learning topic:

The Asynchronous, Self-Directed Learning Model --> The Basics of Laboratory Design

Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.

Es interesante saber que el uso de laboratorios, modelado e interacción de los estudiantes mediante videos puede volver el curso mas atractivo y  participativo

Me pareció muy interesante é los siete principios de una buena educación universitaria,  como profesora en línea debo considerarlos en cada espacio de aprendizaje

Greetings everyone: All academic fields can be adapted to asynchronous environments, software design labs, and simulators. This study module has encouraged me to use gamification more in my classes.

I like the idea of providing examples of excellent work. Without F2F time, the instructor cannot in real time gauge what the student is struggling with in dynamic conversation.

Basically, make labs as real as possible within the limits of technology and common sense and always in the context of outcomes.

I learned that designing online labs needs good planning, clear instructions, and the use of tools like videos or lab kits. I will apply this by creating activities that help students learn and explore, even if they are not in a physical lab.

Lab simulations are especially effective in certain fields, being scientific, technology, engineering and mathematics. However, I tend to disagree that it can be supplemental to hands on learning, especially in medicine.

Students will be more active in a course if they receive quick and consistent feedback from their instructor throughout the course. 

I appreciated the reminder from Chickering and Gamson (1987) on "Good practice in undergraduate education."

I like the idea of posting a video of myself walking students through the technical hiccups that happen every semester

I appreciated the seven principles of good undergraduate education, as they are good reminders for online education and I teach Gen-Ed. Since I teach writing, I don't know about designing laboratories, but I do like to record videos to help guide students through lectures and activities. 

Prompt feedback in a culinary classroom helps students quickly understand what they're doing well and where to improve, allowing them to refine their skills before moving on to more advanced tasks. It also reinforces learning by keeping students engaged and motivated, encouraging continuous improvement in their culinary techniques. For example, if a student’s sauce is not seasoned enough, providing quick feedback allows them to adjust the seasoning before their dish is finalized, reinforcing their learning and helping them develop better taste assessment skills.
 
 
 
 
 

Use of technology can supplement learning and keep the course more engaging.

I learned that providing prompt and meaningful feedback is essential to student advancement in online classes. I would provide a checklist so students can track their progress in the course and stay on track to meet all the requirements. I like the idea of creating and incorporating a course bot that answers FAQs too.

Student engagement makes a big difference. When student are fully engagement, there is better academic performance, better retention rates, and a more positive school experience. 

The need to acknowledge effect of isolation for the e- learner.

This was all new learning for me, and I so very much appreciated this unit.  I was mainly motivated by the suggestions to assist students with their time management. 

We use Multisim and Labview (among others).  The key seems to be very well-develop laboratory procedures, video demonstrations, a lab report template, and timely sharing of the solutions by the faculty.

Gamifying the content can help students feel more engaged.

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