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The Basics of Laboratory Design | Origin: EL116

This is a general discussion forum for the following learning topic:

The Asynchronous, Self-Directed Learning Model --> The Basics of Laboratory Design

Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.

Students will be more active in a course if they receive quick and consistent feedback from their instructor throughout the course. 

I appreciated the reminder from Chickering and Gamson (1987) on "Good practice in undergraduate education."

I like the idea of posting a video of myself walking students through the technical hiccups that happen every semester

I appreciated the seven principles of good undergraduate education, as they are good reminders for online education and I teach Gen-Ed. Since I teach writing, I don't know about designing laboratories, but I do like to record videos to help guide students through lectures and activities. 

Prompt feedback in a culinary classroom helps students quickly understand what they're doing well and where to improve, allowing them to refine their skills before moving on to more advanced tasks. It also reinforces learning by keeping students engaged and motivated, encouraging continuous improvement in their culinary techniques. For example, if a student’s sauce is not seasoned enough, providing quick feedback allows them to adjust the seasoning before their dish is finalized, reinforcing their learning and helping them develop better taste assessment skills.
 
 
 
 
 

Use of technology can supplement learning and keep the course more engaging.

I learned that providing prompt and meaningful feedback is essential to student advancement in online classes. I would provide a checklist so students can track their progress in the course and stay on track to meet all the requirements. I like the idea of creating and incorporating a course bot that answers FAQs too.

Student engagement makes a big difference. When student are fully engagement, there is better academic performance, better retention rates, and a more positive school experience. 

The need to acknowledge effect of isolation for the e- learner.

This was all new learning for me, and I so very much appreciated this unit.  I was mainly motivated by the suggestions to assist students with their time management. 

We use Multisim and Labview (among others).  The key seems to be very well-develop laboratory procedures, video demonstrations, a lab report template, and timely sharing of the solutions by the faculty.

Gamifying the content can help students feel more engaged.

One of the things I sometimes struggle with is falling behind on grading when the semester gets really busy. I can see that in an online course it is essential for the students to get regular and prompt feedback on assignments since that is their primary method of contact< so I will be sure to be especially careful of that when teaching an online course!

I agree with the 7 principles and find that students struggle more with there is not clear or frequent communication from an online course faculty member. Clear and timely communication is key with an online course.

Feed back and grading is very important as well as having a presents in the class so the student does not feel alone.

Students definitely should be engaged throughout the course to gauge what they were taught by the materials, teacher, and fellow students. To be able to communicate with each other on an asynchronous platform can be challenging at times.

Students who are in a asynchronous course need to be good managers of their time and the instructor needs to be committed to replying to the students posts in a timely fashion and remind the students of completing assignments on time

Giving timely, constructive feedback is crucial to the growth and success of the students. This assists with keeping the students engaged and on track. 

My big takeaway is communication is absolutely essential for student success in the asynchronous environment.  Communicate early and often.  Use gamification to assist students in modeling the desired behaviors/course expectations.  Provide timely and constructive feedback - areas for improvement as well as excellence in execution.

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