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One big takeaway from this section is the importance of having technology available and accessible to all students, so that they can effectively participate in these active learning activities, regardless of when and where they are studying from. It's so important for universities to provide the necessary resources for students living and studying in a digital world.

I also have a concern about these low-stakes, but high engagement activities--while they may be very conducive to higher-order learning and building of critical thinking skills, how can instructors get students to fully engage in these activities when the point values may be fairly low? Students are more invested in activities and assessments heavily weighted, point-value wise, and if a low-stakes activity requires too much from them, time or energy-wise, they may pass it over for what they perceive to be more "important" assignments.

 

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