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A key take away was gamification . The purpose gamifying an eLearning course is to encourage learners to engage in desired learning behavior by taking advantage of the human psychological predisposition towards gaming.Gamification is meant to assign real benefits for the learner, the training department, and the organization as a whole. Hence, your gamification-thinking must go beyond just developing appoint system where points are collected for the sake of collecting badges. Though this can be a good start and leverage one’s competitive drive, it should be seen as a means to an end (the initial boost) and not an end in itself. 

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