Veronica Bermudez

Veronica Bermudez

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A key take away was gamification . The purpose gamifying an eLearning course is to encourage learners to engage in desired learning behavior by taking advantage of the human psychological predisposition towards gaming.Gamification is meant to assign real benefits for the learner, the training department, and the organization as a whole. Hence, your gamification-thinking must go beyond just developing appoint system where points are collected for the sake of collecting badges. Though this can be a good start and leverage one’s competitive drive, it should be seen as a means to an end (the initial boost) and not an… >>>

 

The online classroom provides an opportunity to build and sequence these kinds of activities more effectively than in the lecture hall. No flipping or hybridization is necessary. Instructions, resources, and information can be laid out in the course itself, and students can work inside the online course and out in the real world.

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