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Assessing Student Learning in Game and simulation based instruction can be big challenge. Instructor may need intimate access to the game or simulation platform to integrate tests and probes into the gaming experiences, specially when they do not want to be noticed to avoid interrupting the flow of those activities.  Pre and post testing still seems to be a safe, possibly tiring, way to conduct evaluations in game based learning. 

I really enjoyed this course and it helped me learn that online engagement and motivating my students online is going to require that I think outside the box and get more creative to get students to find each other and work together. I have taught in person on campus class for so long that motivating and keeping students engaged in person is natural and ease for me.

 

Understanding models such as True Colors (TC) helps instructors identify how different personalities influence communication, motivation, and learning preferences.  No single teaching style works for all students, so being aware of these differences allows instructors to design instruction that is both inclusive and supportive of diverse learners.

There exists a wide range of free and open source technologies available to design and develop games and virtual worlds for learning. There is still a long way to go to make those tools readily available for most basic learning activities. 

I have learned that effective instructors respect their students, create a supportive learning community, and remain flexible in their teaching approach.

Blogs can be a useful tool to enhance online students to participate more in the class. 

Microblogging and rubrics are very useful tools in online teaching.

Different platforms can be used and also a rubric is helpful in qualifying activities.

Social media can be used as a tool to enhance students in online learning 

Learning is a process; students must develop skills to be students in online programs.

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