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I learned in this module the importance of creating a community in the online course.  I also have learned that the instructor should develop a clear code of conduct for students communicating in discussion forums. This can be highlighted in the syllabus and also referenced during discussion or in the module assignments during the semester.  I have created a code of conduct for discussions and other communication that is located in my syllabi for my courses. In addition, I made a video that students are required to watch that addresses this code of conduct.  This video is part of an… >>>

In this module I have been reminded about the differences in students that come from different generations. In a couple of my courses I may have students that range in age of 17-65 years-old.  I have learned that I need to adjust my teaching methods to encompass students of all ages. For instance, baby boomers probably will not be as comfortable with technology compared to Gen Z or millennials. I learned that I need to use a variety of communication tools that may include email, discussion forums, wikis, blogs, etc.  

This phase is critical, so people involved should work directly with instructors to prepare games and simulations that can join goals, contents, and implementation to reach the learn

Organization and design of simulating games is necessary to engage goals with content of games 

This was great information

Gaming for classroom learning is best if it is cooperative, team building.

Use others to help support your use of gaming.

I have learned that games and simulatios give you a big opportunity in classes to increase connection with your students 

Online games rely on giving the user feedback. Feedback motivates and stimulates action. 

In order for a game to be enjoyable multiple times, the experience should be different each time the player accesses the game.

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