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I learned that it is very important to maintain students' engagement through various methods: activities, study groups, and even games. 

Building strong working alliances with online students is fundamental to increasing positive student outcomes.

When assessing the student's enjoyment level of a game in learning, the 8 dimensions of EGameFlow should be considered: concentration, goal clarity, feedback, challenge, control, immersion, social interaction, knowledge improvement. I plan to use these 8 dimensions when assessing the utility and effectiveness of gamified activities in the classroom.

Successful implementation of gaming in a learning environment is centred on the following concepts from behavioral psychology, which can be applied in the classroom.

Fogg Behavior Model: motivation, ability, triggers.

Concept of Flow: challenge, control, performance criteria, feedback.

Four individual factors that create intrinsic motivation: challenge, fantasy, curiosity and control; and three interpersonal factors: cooperation, competition and recognition.

Games and simulations offer students interaction, which can help their learning process. I teache future nurses so leveraging this interaction can simulate how they can be effective collaboraters in the real world.

I learned that the greatest area of opportunity for learning with games is to provide a practical connection to the course material. We already implement an active learning activity in the form of a case study during lecture. There is opportunity to "gamify" this activity to increase student engagement and simulate the case scenario.

I learned that social media extends learning beyond the classroom and creates and also creates an environment for more student engagement.

This course opened my eyes to the various ways we can engage the online learner. I am particularly intrigued by "content chunking" because I notice many of my adult learners go about their studies in this way. I now realized that engaging the online learner goes beyond the virtual classroom and early engagement increase chances of course success.

Blogging gives students an effective way to communicate with peers.

A social media presentation or video vlogging can give the student the ability to track their o n progress along with tge rubric 

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