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I was unfamiliar with the ECD method of evaluating learning during a game (without interrupting it). In the past, I have used pre- and post-tests to assess learning in such situations and games have been used as a means to prepare students for summative evaluations. I need to do more research on ECD. Additionally, I think it is fascinating that EMG and EEG can be used to assess students engagement or learning.

I've learned that rubrics are essential for measuring effective communication online, prioritizing quality over quantity. I will create detailed rubrics aligned with learning outcomes, emphasizing relevance, justification, and netiquette. Sharing these rubrics in advance will set clear expectations, and I will use them to provide constructive feedback and promote self-reflection. I'm interested in others' experiences with effective rubric criteria and ensuring alignment with learning objectives.

I learned the difference between competitive and cooperative gaming. As I read the descriptions of cooperative gaming, in which all members of the group work together toward the same goal, I thought of the increasing popularity of escape rooms. I have used these in the past for nursing students, and would love to use them again in the online environment!

I've learned that helping students communicate effectively online requires clear expectations, skill-building activities, and proactive support. I'll focus on modeling effective communication, providing technology guidance, and addressing challenges such as misinterpretations or silence. Understanding generational communication differences is also key. I'm interested in hearing about the specific tools or strategies that others have found most effective in fostering positive online communication. 

Gaming and simulation are a great way for students to learn and be engaged in the process. With high fidelity simulation, students can practice real life scenarios/situations that can occur, for example, in nursing, and if they make a mistake, there is no harm to a human patient. Additionally, with proper debriefing, the students can assess and evaluate their actions, further enhancing the learning process. 

Gaming and simulation, if used properly, can enhance motivation and learning in an online course. However, time to create them or a lack of experience in doing so are potential barriers for the course faculty.

I've learned that clear communication guidelines, such as a Code of Conduct, are essential for a respectful online class. I'll focus on proactive management, setting expectations, and modeling good behavior. I'll utilize tools like FAQs to ensure that academic honesty is clearly understood. What are your top tips for creating an effective FAQ section?

Hi everyone,

I learned the importance of selecting tech tools that align with communication goals. I'll focus on clear guidelines, varied methods (such as email and meetings), and evaluating the effectiveness of the evaluation tool. I plan to use social media professionally and teach my students to do the same.

What tools have you found most helpful?

I had not thought about using a rubric to guide students in appropriate communication guidelines in an online course. I intend to use this idea in the future.

Maintaining frequent, open communication with students in an online classroom is pertinent to the student's success. If students are silent, instructors must reach out to them by email. Further, students must be made aware and reminded that online students are not easier. They might also be more time-consuming than traditional courses. I will ensure that my students are given a timeframe they should expect to be online each week - meaning, the number of hours it will most likely take them to learn and succeed in the course.

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