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The main takeaways from this module are games can be quality learning tools to enhance the online environment and further develop student engagement with the content, the instructor, and their peers.  The course designer/instructor will need a clear vision of what they hope to accomplish with the game, ensure it supports the learning objectives, there is a firm grading rubric, and the desired outcomes are clearly outlined. I also believe the time commitment and game difficulty level needs to be appropriate for the course.

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