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In this section, I learned that analyzing games and simulations means looking beyond their surface features (like graphics or storyline) and focusing on how they actually support learning outcomes. A good analysis involves asking questions such as: What skills or knowledge does this activity reinforce? Does it promote problem-solving, collaboration, or critical thinking? How does feedback guide the learner toward improvement?

What stood out to me is that games and simulations can look engaging, but unless they are aligned with instructional goals, they may end up being more entertaining than educational. That’s why it’s important to analyze their structure, purpose, and fit with the content before deciding to use them.

I intend to apply this by evaluating eLearning tools with a more critical eye. For example, if I use a simulation, I’ll make sure it gives learners a chance to practice decision-making in realistic scenarios. If I use a game, I’ll check whether its reward system (points, levels, badges, etc.) actually encourages deeper understanding instead of just competition.

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