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From this module, I have learned that gaming and simulation can be powerful tools to enhance engagement, critical thinking, and problem-solving when used intentionally in education. The readings highlighted that game-based learning goes beyond making content enjoyable by creating reality-based experiences where learners can take risks and immediately see the consequences of their decisions. I also came to understand the difference between gamification, which uses points or badges, and true game-based learning, which immerses students in meaningful scenarios and simulations. Moving forward, I plan to incorporate simulation activities, scenario-based quizzes, and role-play opportunities to give students safe spaces to practice skills, making learning more interactive, performance-centered, and aligned with the principles of adult education.

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