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Knowing that 63% of homes have someone playing some form of a video game places an emphasis on the need to implement some characteristics into the classroom. Many of the traits characterized by gaming, i.e., problem solving, goals are in fact utilized in every and all lessons within the classroom. Others such as progress indicators, leveling and badges can be implemented and become a valued tool. Guilds and the boss battel can be utilized and implemented in most applications as an additional tool. Collectively outside of a syllabus, this provides individual tools for the educator to utilize and using their on individual platform for the betterment of both the educator and the students. 

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