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It is a very interesting module.

The section of best practices is crucial for us as educators, nevertheless, the selection of a particular technology as a learning resource still limited by issues like cost, basic technology and availability of applications VR, AR and MR in certain domains.
The sections of benefits y limitations of VR, AR and MR give a good point of start for a better selection and inclusion of this technology as a learning resource.

I received a very interesting and precise information – some basic knowledge about what are VR, AR and MR, what are the potential challenges to be faced while using them, and some examples of VR applications that can be used in some professional areas. But, until now, I still do not know how to use them as teaching resource in my domain.

Student engagement makes a big difference. When student are fully engagement, there is better academic performance, better retention rates, and a more positive school experience. 

Development and design of the course helps with student interaction and engagment.

Online assignments need to be engaging. 

Learning in both environments helps activities between students and teacher

Online classes are godd to use for education.

difficulty grasping the concept to promote e-learning skills.

The need to acknowledge effect of isolation for the e- learner.

The need to help students reflect critically on their work.

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