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I have to go with what Terrence Stone said about the pre and post-test assessment of the efficacy of gamification in the course.  I have been involved in online education since 1999 and as technology advanced always believed gamification was a great way to make the learning experience unique and engaging.  The days of reading static PDFs and answering discussion questions are behind us and are obsolete in my opinion.  My dissertation utilized a pre and post-test design to measure the effect of a learning intervention and I believe it would work well in this application as well.  The stealth assessment is also beneficial to obtain quality data on how the game is influencing the learning environment.  If course, we need to be careful about how this data is utilized and it may require going through the school’s IRB if it is to be used for publication and research.

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