Commercially prepared games: the good, the bad, and the ugly?
I have been using Kahoot! Blooket, Quizlet, and Quizziz a lot. My students LOVE Blooket, because of the outrageous competitiveness in acquiring points, yet I think for that very reason, it isn't reinforcing information acquisition and retention as best as it could. Some of the rules of the game are difficult for my adult learners, they often ask their children to help. Kahoot! has been good, but due to the nature of the peer creation, caution is the word, as many are careless in providing correct answers. Quizlet and Quizziz are not as dynamic but are certainly focused on reinforcing newly learned material.