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Gamification

Having spent two years in a Masters of Education program for Instructional Technology, I complete my Capstone Project this month with the final task of creating a LMS (Learning Management System) using "game" software. The "gamification" approach to testing can be essentially a multiple-choice answer quiz much like we see on TV game shows, but it can also be a simple Q&A with only one possible response being valid. 

This approach to content-delivery is learner-centered and should prove to be more effective than the instructor-centered lectures, slide shows, etc. where often rote memorization is the usual avenue of acquiring learning content.

For what discipline have you developed this LMS? Will students be involved in a pilot program and will you then need to modify the program based on the pilot and analytical data?  It sounds very interesting.

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