Public
Activity Feed Discussions Blogs Bookmarks Files

I learned about the various avenues for communicating with students using technology, from social media to mainstream digital platforms

This module introduced me to a range of apps and websites that can help engage and support student learning. Exploring different strategies and technologies gave me new ideas for improving the learning experience—especially in an online environment.

I have learned that students should be able to learn various ways and technology can be instrumental in assisting them.

There are so many unexpected pathways that life takes our students, so preparing them with modern tech and sparking their creativity and motivation for their careers will only help them. I intend to share some of the varied pathways that students can take and help them see the roads that can lead them there when they have well defined goals. 

I'm not a Game Design teacher yet, but I am a Video Production teacher, and I think that ideas around contests and challenges we take part in apply to game design as well. Look for shows/challenges that cater to the abilities of your students, make  connections with industry experts, focus on student growth, and be ready to adjust expectations in the event of the always present unexpected changes. 

I learned about creating appropriate rubrics for assessment and some tips for how to adjust expectations. I can use some of these ideas right now in my Video Production class. 

My biggest take away from this section is the importance of lifelong learning, and as an instructor the importance of incorporating a variety learning technologies into the classroom.

I am learning about various tools that are available to improve learning and engagement.

I learned about how to better structure a game development team, as well as some web apps for design and collaboration.

Students should work in clusters. Have formative assessments ready at the beginning of the semester to measure different student strengths. Expet a chaotic atmosphere, but channel the creativity in the room and make it a controlled chaos with goals and deliverables.

End of Content

End of Content