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gaming

Gaming has been a method that I have seen spark interest in a subject, creating learning competivness among students. Many students are visual learners in this present society and traditional methods of F2F does not always spark their interest. Playing "Jeopardy" using class content as the subject matter really engages the student while letting the less versed students recognize through peer pressure what they may not have grasped as course knowledge and gives them focus areas to concentrate on.

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