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The stagnant delivery of education content is no longer appreciated or applicable. The variety of options available, for example Anatomy in 4D can create an enhanced learning environment, stimulate meaningful classroom discussions and brings images from a flat page into the dimensional world.  Just thinking of how the heart and it'scomplex pathway from deoxygenated blood to oxygenated blood is so confusing for students.  It would be so much easier for students to understand in a 4D image. This technology adds excitement to the learning objectives.

VR can be used in many ways, and I think the public speaking idea is especially interesting.

The inclusion of student devices is a key step to adapting instruction in the future of education.

 

When using VR in an educational setting, it is important to make the learner the protagonist, expand their worldview, and make the impossible possible. Several applications exist to use this technology, including Star Chart, public speaking, Quiver and anatomy. The author claims that it is already being widely used in education. However, Star Chart only delivers information based on a received image: Point your phone at a star and receive information about it. I don't understand how this qualifies as VR, as it is not immersing anyone in anything and is similar to a Google Image Search, which is free. Headsets provided by Facebook or Google are not that expensive, but other types of headsets can be thousands of dollars each.

Using VR in the classroom (or online distance learning) can be a very helpful instrument for most visual learning students. My course is a visual medium, so I would like to apply using VR capabilities. Virtual field trips is the first one I can see myself utilizing first. It is something that I can pursue right now and set up or even create a virtual field trip with industry partners that are willing to help. 

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