Managing a Game Design Classroom | Origin: ED149
This is a general discussion forum for the following learning topic:
Teach Game Design in CTE Classrooms --> Managing a Game Design Classroom
Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.
A good creative room would allow open, creative space for students to be more engaged and willing to learn new skills on topics discussed in class.
From this module, I learned how purposeful game design can make learning more engaging and focused on growth. When challenges are connected to real nursing skills, supported by teamwork, and paired with clear steps for progression, students stay motivated and confident.
I plan to apply these strategies by turning clinical skills and patient care activities into missions with meaningful goals. Students will gain experience points as they show mastery and advance to more complex scenarios. My hope is to build a classroom environment where learners feel excited to participate, learn from mistakes, and prepare for safe, compassionate nursing practice.
Teach Game Design in CTE Classrooms --> Managing a Game Design Classroom
A studio type environment where you can have student's work as a group or cluster. A central area | station to highlight projects. Create an interactive environment. Be flexible in seating.
Having stations where students can work together
The importance of creating a supportive and interactive classroom environment.
I now see how essential it is to balance theory with hands-on activities in game design learning.
Encouraging collaboration and peer feedback can make students more engaged and creative.
I intend to apply these strategies to foster both critical thinking and innovation in my classroom.
Have flexible seating, and have stations
Students should work in clusters. Have formative assessments ready at the beginning of the semester to measure different student strengths. Expet a chaotic atmosphere, but channel the creativity in the room and make it a controlled chaos with goals and deliverables.
Managing a good creative room would be to allow the room to be open, lots of windows, light and space. If the students want to work in teams that would be helpful however, some students prefer to work alone.