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'aha! effect'

Considering Heineke and Meile's (2000) criteria—especially the 'aha! effect' and having students 'generate data'—how can we design or select a game or simulation that balances the realism necessary for a meaningful simulation with the fun and low-stress environment required for an effective educational game?

Could you provide a concrete example of an activity that achieves this balance in an online course?

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