Andrea Rimer

Andrea Rimer

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Passive learning is almost always necessary prior to active learning occurring. For example, I used passive learning when I conducted a pre-briefing session prior to a simulation. I presented students with the background information they needed to know to care for the patient and engage fully in the simulation.

Learning in an online classroom can be active learning, as long as the student is engaged. Through the use of rubrics, and with proper guidance, the instructor can see what students are actively engaged in the learning process and to what extent.

I loved the mnemonic, the 4Rs - respectful relationships, responsive facilitation, reality-based learning, and reflection. All will help build a mutual, trusting relationship and enhance the learning experience and process for the students and faculty facilitator.

This module focused on the differences between cooperative learning, collaborative learning, and problem-based learning. All can be done virtually to enhance critical thinking skills. I intend to use this to enhance the critical thinking skills of nurses preparing to take the NCLEX.

Rubrics can be used to assist in the grading process for online students, but it was suggested that grading do not begin immediately. I think it is a good idea to establish the rules and guidelines for the course, then once everyone understands the process, begin grading assignments with the use of the rubrics.

Attitudes can affect the implementation of active learning activities in online learning, so it is important to explain the reasoning to the students and administration, if necessary, to allow more time to purposefully plan the learning activities.

I was unfamiliar with the ECD method of evaluating learning during a game (without interrupting it). In the past, I have used pre- and post-tests to assess learning in such situations and games have been used as a means to prepare students for summative evaluations. I need to do more research on ECD. Additionally, I think it is fascinating that EMG and EEG can be used to assess students engagement or learning.

I learned the difference between competitive and cooperative gaming. As I read the descriptions of cooperative gaming, in which all members of the group work together toward the same goal, I thought of the increasing popularity of escape rooms. I have used these in the past for nursing students, and would love to use them again in the online environment!

Gaming and simulation are a great way for students to learn and be engaged in the process. With high fidelity simulation, students can practice real life scenarios/situations that can occur, for example, in nursing, and if they make a mistake, there is no harm to a human patient. Additionally, with proper debriefing, the students can assess and evaluate their actions, further enhancing the learning process. 

Gaming and simulation, if used properly, can enhance motivation and learning in an online course. However, time to create them or a lack of experience in doing so are potential barriers for the course faculty.

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