I learned that virtual game play, simulations and MMORPGs are becoming more integrated with the learning environment. At a previous online university, we started using online VR worlds during events during and after COVID that would have otherwise been held in person. While there was more positive feedback on the in-person events that were hosted in Hawaii, many more students could participate, and it did increase the social presence of both staff and students compared to no event at all.
Moving forward, I would like to see these incorporated for learning purposes, not just social interaction and networking. However, monitoring… >>>