Public
Activity Feed Discussions Blogs Bookmarks Files

Successful implementation of gaming in a learning environment is centred on the following concepts from behavioral psychology, which can be applied in the classroom.

Fogg Behavior Model: motivation, ability, triggers.

Concept of Flow: challenge, control, performance criteria, feedback.

Four individual factors that create intrinsic motivation: challenge, fantasy, curiosity and control; and three interpersonal factors: cooperation, competition and recognition.

Sign In to comment