I have worked exclusively in Simulations for the past six years and am now returning to the classroom in an accelerated course. One must deliver the content that students manipulate and sometimes it feels like you can't do both (content delivery and activities/games) in time allotted. I understand the need to assist retention with active learning strategies during class time, but I'm struggling with how to do it all in limited time. It would seem that moving retention activities online in blended work would be ideal. Perhaps part of the problem is that I consider online games a waste of my personal time (example: Candy Crush, etc.), and therefore it's hard to see value in an educational modality also called a game. As I am planning my class time, I will be considering how to incorporate gaming principles into my time, because I do see the advantages.