Having spent two years in a Masters of Education program for Instructional Technology, I complete my Capstone Project this month with the final task of creating a LMS (Learning Management System) using "game" software. The "gamification" approach to testing can be essentially a multiple-choice answer quiz much like we see on TV game shows, but it can also be a simple Q&A with only one possible response being valid.
This approach to content-delivery is learner-centered and should prove to be more effective than the instructor-centered lectures, slide shows, etc. where often rote memorization is the usual avenue of acquiring learning content.