Public
Activity Feed Discussions Blogs Bookmarks Files

I was already well aware of using these concepts in a class and I have seen the positive results they bring. I was introduced to more ideas and concepts... some I enjoyed and will probably try to implement myself and others I am not a fan of and will not try. It seems like there is a lot of focus on implementing RPG mechanics (XP, quests, etc.) or just using existing online games with the students. I personally enjoy modeling my classroom activities in other ways; I have mimicked a couple of game shows (family feud, the price is right, jeopardy, etc.) as well as Olympic-styled events (baton races, demonstration of skills, going for personal bests, etc.). I also feel that students understand authenticity and effort and if you take the time to design your own activities tailored to your class and your personality, the students will appreciate that and be more willing to participate and step outside of their comfort zones. 

Sign In to comment