Reading through many of the comments, I can see that others are very positive about gamification. For myself as a non-gamer, I'm still having problems accepting the idea of incorporating gaming principles into the classroom filled with adults. I don't play video games, so I'm not at all familiar with the gaming terminology, I don't play cards, and the only board games I've ever played are Monopoly, Parcheesi, Checkers, and Chinese Checkers--and those were all when I was a kid. Maybe I've played Monopoly once or twice as an adult.